Shadows in Space
Claws and Scales: Hylarans, being lizard like, are covered in thick scales and have sharp claws on the ends of their fingers and toes. The scales are 1/1 armor, meaning that they ignore one point of incoming damage, and convert another one to bashing damage. Their claws are +1L weapons.
View Across Spectrum: The Hylarans can see across many spectrums – into infrared, ultraviolet, and true thermal sight. This gives them a +3 bonus on all mundane visual perception roll.
Heightened Smell & Taste: In addition to the above, Hylarans have a +3 bonus to any roll of involving their sense of smell or taste.
Skill Focus: Hylarans focus on Brawl, Occult, Survival, Stealth, and Weaponry.
War-Torn: Having to make do on a world that is being strip-mined by Free World Corporations, and having been classified by these corporations as ‘non-sentient’ creatures, the Hylarans have been in a state of war for several generations now. As a result, they gain an 8-again on all mundane survival rolls.
Primitive: Hylaran culture is still at the hunter-gatherer stage of development. Any high tech gadget gives them a -3 penalty when they attempt to use it. (This includes guns, but not attuned weapons.) In addition, they can not begin play with ratings in the Computer or Science skill.
Vampires: Vampires have not had much interaction with the Hylarans.
Therianthropy: Hylaran shape-shifters tend towards the avian and reptilian breeds, and oddly enough the feline breeds as well.
Mages: Interestingly, Hylarans have experienced a rare amount of awakenings before their encounters with humanity. Most of their species awakens to the Thyrsus path, as one would expect from their culture, but a few Mastigos and Moros have now joined them.
Changelings: There are currently no known stories of Hylaran Changelings
Sin-Eaters/Mourners: Since contact with humanity, Hylaran Mourners have developed. Most of them remain on the world Bragia acting as a type of shaman to their people.